
For example, the R-301 Carbine and VK-47 Flatline can both be switched between Auto and Single. Some weapons can be switched between multiple firing modes. Burst - the weapon fires multiple times per trigger pull.Single - the weapon fires once per trigger pull.Auto - the weapon fires continuously as long as the trigger is held.These are the different ways a weapon can shoot: This does not apply to Legends with Fortified. This can only happen once every 3 seconds. Weapons inflict a 10% slow upon their targets for 0.25 seconds. Hitscan weapons have damage falloff in which, after a set distance, the damage is reduced the further the target is. The only weapon without bullet drop is the Charge Rifle its beam travels instantly and experiences damage falloff over distance. Weapons that use Heavy Rounds tend to have a more pronounced drop weapons that use Energy Ammo are the least affected by bullet drop. Most weapons in the game fire projectiles that drop over time.

Each ammo type has a different chance of spawning with some being rarer than the others, and they usually spawn beside a weapon of the same type. There are six types: Light Rounds, Heavy Rounds, Energy Ammo, Shotgun Shells, Sniper Ammo, and Arrows. Weapons have different statistics, and some of them can be altered by equipping attachments.Įach weapon has its ammo type which indicates which type of ammo it accepts.


These weapons are fully kitted weapons that have been modified by Rampart with the Splatter Rounds hop-up. Rampart's Custom Modded Paintball Weapons The level of the attachments are based on the rarity of the weapon, ranging from Common to Legendary. Fully kitted weapons are weapons that come pre-equipped with all of their attachments.
